Pixel Vienna – Pixar pipeline talk

It’s the second day of the PIXEL 7 conference. After working as a avolunteer yesterday I can enjoy listening to the talks today.

I am posting my notes here from the talk Michael Schantzis, explaining the work process at Pixar animation studios.

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Modelling: hands and feet

Making a little progress with my cartoon character model. Hands and feet are done. Since I don’t aim for high resolution and lots of detail, this will be fine. Nails and skin folds I will do with textures.

2d game character animation

I’ve been working on a small mobile game together with a friend who is a programmer. It’s a very interesting concept, but I don’t know if it’ll get anywhere. I thought I can show these little animations that I made for it.