Pixel Vienna – Pixar pipeline talk

It’s the second day of the PIXEL 7 conference. After working as a avolunteer yesterday I can enjoy listening to the talks today.

I am posting my notes here from the talk Michael Schantzis, explaining the work process at Pixar animation studios.

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Empire Total War


I worked as a Junior UI Artist on Empire Total War, starting in early 2007.

When I joined the Empire Total War team I came straight from university and they were two years into a massive four year game development process. It was an often chaotic and stressfull project that I learned a lot from. The final product garnered top scores from games magazines for its ambition and scope. It is also famous for how buggy it was upon release. I spent months fixing Empire UI bugs.


Photoshop and inhouse authoring software (UIed), basic 3dsmax modelling and rendering, HTML prototypes

Modelling: hands and feet

Making a little progress with my cartoon character model. Hands and feet are done. Since I don’t aim for high resolution and lots of detail, this will be fine. Nails and skin folds I will do with textures.