This is one finished picture from the Tower of Babel project, a children’s video, retelling the famous biblical story of the tower that was meant to reach up to the sky.
It’s the second day of the PIXEL 7 conference. After working as a avolunteer yesterday I can enjoy listening to the talks today.
I am posting my notes here from the talk Michael Schantzis, explaining the work process at Pixar animation studios.
I worked as a Junior UI Artist on Empire Total War, starting in early 2007.
When I joined the Empire Total War team I came straight from university and they were two years into a massive four year game development process. It was an often chaotic and stressfull project that I learned a lot from. The final product garnered top scores from games magazines for its ambition and scope. It is also famous for how buggy it was upon release. I spent months fixing Empire UI bugs.
Photoshop and inhouse authoring software (UIed), basic 3dsmax modelling and rendering, HTML prototypes